What is this? This will take reading a comic book or graphic novel to the next level. It will be beautiful, entertaining and simple.

Why do we need you?
Need a competent programmer who knows C C+++ Cocoa CocoaTouch etc. to put together a point and touch adventure game with still frames. Sort of a visually vivid choose your own path PLUS. Find items needed and touch them, they go to inventory, etc. Series of items needed to unlock more places to find more items to continue. This will be a GRAPHIC NOVEL where the user controls the story, tons of easter eggs, side adventures, bonuses. There will also be minimally animated puzzles. So this is a hunt-and-touch/CYOA/puzzle adventure with a professional illustrator hand-drawing all items and frames to be scanned and digtized. This will be a visually beautiful and moody game. This will not use reflexes, this is a thinker's story game. Long, time absorbing playability, but not dead end frustration. Relaxing, but never boring. Months of relaxing adventure. Apple has a 90 day return policy, so we have to make sure that people CAN'T finish it in 90 days. :) shhh!

Game setting/plot:
Post apocalyptic earth or earth-like planet where the scoundrel hero (the player) must find his way to the surface of the planet, then fix an airship to explore to find an item needed to start a generator to save the underground city where the adventure begins. Steam powered motors with  greased-over rusty gears. Gas masks needed to leave enclosed city spaces. Gas masks require filters that can be found throughout game, player also needs to keep up intake of water and food (providing side games and puzzles). Escape traps and kill enemies through puzzle solving. All violence is portrayed as comic still frames, touch to advance to next frame, etc. Steampunk meets Road Warrior meets Blade Runner meets your mother.

Money?
No money up front. Breakdown is as follows:
1) Artist inventing world/characters and hand drawing them all and digitizing: 50%
2) Writer, game planner, director arranging all pictures and items into a programmable tree of possibilities: 20%
3) Programmer (YOU?): 30%
All 3 share credit on game screen, artist receives main credit.
The game release on iTunes APPStore will coincide with an online-friendly press kit sent to all gaming/computer/apple magazines and blogs including juicy screen shots and artist bio and a PRINTED graphic novel short version of the in game story. The printing cost will be deducted from royalties by percentage (less percent=less cost for you).
The target price for the game will be $19.99 with the first 2 weeks selling at $9.99 as a promotional offer.

Other possible revenue:
Sequels
Publish graphic novel version of game in full
PC adaptation
Console action version (doesn't hurt to hope)
licensing opportunities (myst almost made more money off of merchandise and spinoffs than the game itself)
If the game becomes successful, the 3 parties will vote on banner ads to snowball popularity, where to place them and for how long. The cost will be deducted from royalties.

Serious inquiries ONLY contact toecutter in the udogs frogblast/hotline lobby or on myth or on aim toecutter37 or send me a message on Marius forums, Magma/Tain forums I rarely visit when I'm not working on a Myth II SB plugin. Even if we only sell 10,000 copies at full price earns the programmer about 41K after Apple's cut.
The fucking British newspaper the Guardian made an app that optimized their website for iphone/ipod touch viewing, it is filled with ads and they CHARGED for it, while their website is free and viewable on iPhones already. Ok so this APP THAT THEY FUCKING CHARGED MONEY FOR TO VIEW AN IPHONE OPTIMIZED VERSION OF A FREE WEBSITE... this APP... SOLD 70,000 copies in the FIRST MONTH. If our game does that, the programmer's cut alone is $293,853.00 for that first month (for a few months work) If a quarter of a million people buy the game, you are a millionaire with change to spare. There are 300 million Americans. So lets get to work on a 20 dollar iPhone comic book filled with fun puzzles.