Hammer Breach Spell - Spell acts like a cannon ball, it's a wide attack which sends enemies flying out of it's way and keeps on going till it reaches it's target in which it causes an explosion which also sends units flying (designed to be used with 1.5 feature that throws units even when they aren't dead)

Vampiric Field - Slowly all units around the creature with Vampiric field rot and die while the attacker gains health.

Hellmouth - A black ball shoots from attacker reaches target then ploughs through the earth below them making a hole so deep that units which fall in die instantly and their invincibly objects are all thats left when the land reforms itself while burning.

Black Shield - Units which attack the Black Shield holder and are successfully blocked suffer from black lightning which is resulted from the shield.

Lightning of Rabican - A massive bolt of lightning flies from the attacker and continues to fire in constant stream until target is dead.

Lord Philurin attack - Not sure what to do with this but needs to be dwarfy.

Whip Attack - Long Demonic whip uncoils to strike target.

Magic Blast Death required for Captian Mirgath must be big enough to encompass a fleet of ships, yet does not hurt units.

Bear Claw - Some kind of contrailed attack required to act like a steel claw on a chain which hits target and returns to owner who hold other end of chain. (very long attack say fetch lightning distance).

Antilife Dream - Needs to be big and bad, also need to only hurt living units.

Antidead Dream - Same as Antilife but instead hurts dead units like thrall.