............................................................................................................................................... Artifacts | Units & Spells | Credits ............................................................................................................................................... Artifacts Dream for Alric dropped by Ghols Dream for Rabican dropped by Shades Mana Regen crystals for all units dropped by Thralls Back to top Units & Spells Alric Alric's dream starts with 3 ammo Balmung Sword uses 10% of mana per hit Balmung Lightning uses 40% of mana and shoots a long range bolt Eblis Stone holding spell (+/- 35 seconds) Ibis Crown uses charge and 5% mana, best used away from friendly units Rabican Regeneration heals targets f or +/- 1 minute, comes with 3 ammo Flame of Truth uses 30% mana for a very powerful lightning attack Aura of Static uses 80% mana for an aura that shoots bolts at nearby targets or heals friendly units Shade Cube has the same effect as a dispersal dream, however it heals targets Gryphon uses 100% mana to call the aid of a gryphon to your side. Only allowed 1 at a time. Murgen Earthquake uses 80% mana Blink uses charges (time period) so don't use it constantly. Effect is a teleport walk. Whirlwind uses 50% mana and causes a tornado to rip apart enemies. Maeldun Concussion Dream uses 50% mana for a very long range magic attack. Concussion Nova uses 100% mana for a very powerful shock wave for clustered groups. Skyseekers uses 80% mana and targets all units around selected target, careful of friendlies. Symbols of Lightning uses 60% mana and will open random mini portals above a target, which shoot various types of lightning. Higher class symbols are more rare but more powerful. Cu Roi Wolf Spirit uses 80% mana. Wolf Howl uses 80% mana and requires a bit of timings for good results. FG uses 100% mana and all vets, allowing you to become a FG spirit for a minute. Captain get's control of the giant when the spell is cast, so be sure to hand out. Orlino Hell Fire uses 100% mana. Dragon Breath uses 60% mana, best results when targetted behind enemies. Flame Core uses 100% mana and requires good timing. Phexios Blood Seekers uses 50% mana producing a magic ball that hits multiple targets in a line, exploding on each impact. Range attack requires 1% mana Word of Power uses 100% mana and inflicts a curse that drains health continually from units. Beware of friendlies. Nelarn Splash Shell Missile uses 75% mana. Star Shower uses 100% mana and has good area damage. Three Sisters uses 100% mana; where one falls, the other two will come. This spell requires timing using the special key. Numeril Blizzard uses 100% mana and creates ice spikes. This spell requires some practice to get good with. Hail Storm uses 80% mana and casts a cloud that leads you and shoots lightning. Back to top Credits Units IronDuke The fine makers of DreamSeedz The famous team Creation and their Seventh God campaign Tags Not every spell is a completely original idea, but all tags were made by me OogaBooga Zeph ChrisP Jagman Testers & Support CamDeGray Graydon Zeph Horus A-Red Pyro Ozone Tireces ToeCutter Rabicanp Anyone else I've probably overlooked!! Thanks alot, and sorry for the lack of mention! Map & Script Lots of advice from Zeph and Graydon All script, colourmap, mesh, pregame, sound, and tag files were created by me, Souly Special Thanks Doobs, for you and your udogs setup Welly for the list that I lost :( Graydon for the creation of this web manual Myrd for all the great work on Myth 2 v1.6 Bungie for the original tools and the game we all know and love. Thanks guys!!! Back to top