CWR  

fix list...

Tagset:

--adjust out backgrounds in amber  (green) then check hue changes)
--CR   reduce a few more CR's to see if it stops selecting wrong  try adjust settings in cr

--morale lpg  shows to enemy later in game  make LPG Morale activatable
monster defs... 68 out of 96 used
artifacts 102 out of 128

--vetrans cant shoot accurately at all long range....  fixed?
--HARD dead body2 is in the mesh... 
--escape to the ship...   doctor unit isnt attacked anymore...
--horse can be picked up my arty man... check use origional death sequence maybe
--floins galore...
-- MAKE dormant artillery less tuff..

changes...

changed musket attacks...  PG  > bullet    revise..
bullet can do little dmg sometimes   adjust

remove white contrail from musket fire
add ending to sniper shot... scar or something

vetran increase velocity

found duplicate "pors" projectiles for rifle round causing shots to go astray fixed.
adjusted fix positon move speed
adjusted attack projectile speed of  cwr soldier and skrim
removed some unit hue changes to combat flooning
fixed  general dead body promoting into body parts with no CR
adjusted sgts range 
ADJUSTed  does not  need fire solution on soldiers

Maps:

-- passabilty
-- unit trading  get 8 slots...
--entrenched... over 400 units replacements ...
191 vs  190
general and construction wagon dont show

to add   morale range  on off