NEW build artifacts  set... to projectiles .. A and AR projectiles...  <<<<<<<<<<<<<------------------  To do...

Shot -arti   for unit
shot dormant -arti   for replacements
shot build -arti   for wagons 

Shot pj
shot amo pj
shot dormant pj
shot build pj
 
shot trigger pj  + pg
shot promotions  +pg
--------------------------------------------------------------------------------------------

Projectiles CWR artillery 
------------------------
 AAA ball-PJ
 AAA bullet-PJ
 AAA grape-PJ
 AAA nail-PJ
 AAA shrapnel-PJ
 AAA dynamite-PJ   (to spike the gun)
-------------------------------

artillery parrot cannons
---0---------------------P Canon-----------------------------------
P  AA shell explosive-PJ   (explosive filled spherical shell)
T  AA Case-PJ  {48x} (explosive  spherical shell,  filled with projectile )
S  AA Canister-PJ

----1-------------------------------Canister  projectiles 
P AA Canister-PJ  {69x}  projectile filled tin canister (close range low angle fire)
T   Double Canister-PJ

-----2-------------------------------Case Projectiles
T  AA Case-PJ  {48x} (explosive  spherical shell,  filled with projectile )
monster with 3 ranged attacks  one special LR
PL>AA  Case fused long -PJ [07]  (detonates on timed fuse)
PM>AA  Case fused Medium -PJ [05] (detonates on timed fuse)
PS> AA  Case fused short -PJ  [04] (detonates on timed fuse)

-----3------------------------------Grape projectiles
P AA Grape 12x-PJ (close range low angle fire) Grape shot medium sized steel balls wrapped in cloth  
T AA Grape 32x-PJ (close range low angle fire)

------4-----------------------------Shell Projectiles  
T  AA shell explosive-PJ   (explosive filled spherical shell)
P  AA shell long range-PJ  (aim 1/2 distance to target)
S  AA Canister-PJ

------5--------------------------- Solid Shots
P AA Solid shot-PJ  (solid rolling cannon ball)
T AA Grape 32x-PJ (close range low angle fire)
S AA Grape 12x-PJ (close range low angle fire) Grape shot medium sized steel balls wrapped in cloth 

-----6------------------------------- Abandon/Leave Gun

artillery   fixed position cannon
-------0-----------------F Canons-----------------------------------
T  AA Case-PJ  {48x} (explosive  spherical shell,  filled with projectile )
monster with 3 ranged attacks  one special LR
PL>AA  Case fused long -PJ [07]  (detonates on timed fuse)
PM>AA  Case fused Medium -PJ [05] (detonates on timed fuse)
PS> AA  Case fused short -PJ  [04] (detonates on timed fuse)

--------1-------------------------- Rifled  Shells projectiles 
 P AA rifled shell-PJ  (explosive shaped shell)
 T  AA rifled canister  -PJ  {96x} (projectile filled shaped shell)

---------2--------------------------- Rifled  Shots  projectiles 
P AA rifled shot-PJ   (shaped shell) 
T AA Rifled Shot long range-PJ  (aim 1/2 distance to target)
S AA Grape 32x-PJ (close range low angle fire)

---------3-----------------Rifled Case Projectiles--------------------
P  AA Case-PJ  {48x} (explosive  spherical shell,  filled with projectile )
monster with 3 ranged attacks  one special LR
TL>AA  Case fused long -PJ [07]  (detonates on timed fuse)
TM>AA  Case fused Medium -PJ [05] (detonates on timed fuse)
TS> AA  Case fused short -PJ  [04] (detonates on timed fuse)

---------4--------------------------- Rifled  Long Range Shots  projectiles 
P AA rifled shot-PJ   (shaped shell)  (aim 1/2 distance to target)
T AA Rifled Shot long range-PJ  (aim 1/2 distance to target)

---------5--------------------------Spike
 Shift i AAA dynamite-PJ   (to spike the gun)

-----6------------------------------- Abandon/Leave Gun

artillery  rail cannon 
---------------------Rail Canons-----------------------------------
------------------------------------- HE Shells
T>AA shell demolition-PJ  (penetrating Shaped shell)   (aim 1/2 distance to target)
P>AA shell high explosive-PJ (High explosive shaped shell)    
S>AA shell HE sub mortar-PJ (High explosive shaped shell with explosive projectiles)  (aim 1/2 distance to target)

-----4------------------------------- Abandon/Leave Gun

Cohorn Mortar
---------------------------Mortars-------------------------------------
-------------------------Mortar  Shell Projectiles
P AA mortar shell-PJ  (explosive filled spherical shell)
T  AA mortar case -PJ  {36x} [04] (detonates on timed fuse)
S AA mortar grape-PJ  (grape shot and nails)

-----4------------------------------- Abandon/Leave Mortar

------------------------------------------------------------------------------------
- Projectiles.... trying to explore the  anantomy of a cannon shot...

#AT1- triger A -10lb-PJ  
 --->#AT02- flash AA-PJ  (fire flash at shot)
 --->#AT03- fSmoke AA-PJ  (smoke from barrel)   
+ mesh efect of cannon firing.. small and harmless...  
--->#AT04a- shell AA1 PJ   (projectile)
--->#AT04b- shell AA2 -PJ  (  Promotions for range)  
--->#AT04c- shell AA3-PJ  (  Promotions for range)  
--->#AT05-Contrail-AA-PJ    (projectile contrail)
 --->#AT06-Impact hit-AB-PJ     (does damage)
 --->#AT07-impact dent-AB-PJ   (or crater) 
+ mesh effect  dent or crater in mesh
---> #AT08-impact burst flash-AB-PJ  (fire flash)
---> #AT09-impact burst debri-AB-PJ   (promotes to sand dirt etc..)
---> #AT10-impact stain AB-PJ   (scare on mesh)
 ---> #AT11-impact explosion-AB-PJ (if explosive round boom)
---> #AT12-impact fire- AB-PJ    (not always initiated)  ground burned 
---> #AT13-impact smoke-AB-PJ  (b&g pillowing smoke)
 --->#AT14-impact fragments-AB-PJ ( big chunks)
 --->#AT14-impact shrapnell -AB-PJ   (small chunks)
---> #AT15-fragments contrail-AB-PJ   
---> #AT16-impact smoke fade-AB-PJ  (smoulder in crater)

Pojectile Groups.....
#attack-Arty Shoot-10lb-PG
#attack-Arty Flight-10lb-PG
#attack-Arty Impact-10lb-PG

Objects....
# artillery dormant item
# artillery objet
# artillery  object item

#AT-Arty Shell-OBJ
#AT-Arty Shrapnel-OBJ
#AT-Arty effects-OBJ
#AT- Smoke-obj
#AT- Vapor S-obj
#AT- Vapor M-obj
#AT- Vapor L-obj
#AT- Vapor Rise-obj
#AT- Contrail-obj

Local projectile groups...
#AT- Arty smoke shoot -LPG
#AT- Arty smoke Hit 1 -LPG
#AT- Arty smoke Hit  2-LPG
#AT- Arty smoke Hit  3-LPG
#AT- Arty smoke smoulder - LPg
#AT- explosion fire started-LPG  use archer arrow flaming explosion

Local Physics
#AT- Smoke Burst-LPY
#AT- Smoke Rising-LPY
#AT- Smoke linger-LPY

Mesh Effects....
#AT- arty shoot shockwave-ME
#AT- arty  explode Shockwave-ME
#AT- impact dent--ME
#AT- impact Crater--ME
   
- trigger-flash-smoke-projectile accurate fast- projectile less accurate slower- projectile not accurate slowing --- with impact in any three promotions... = impact burst-mesh dent-stain-smoke- fragment projectiles..

- Shot shell... trigger-flash-smoke-projectile accurate fast- projectile less accurate slower- projectile not accurate slowing --- with impact in any three promotions... = impact burst-mesh dent-stain-smoke- fragment projectiles..

- Rifled shell... trigger-flash-smoke-projectile accurate fast- projectile less accurate slower- projectile not accurate slowing --- with impact in any three promotions... = impact burst-mesh crater and stain-smoke- fragment projectiles..

- mortor shell... arched projectile...