Myth II Unit  Animation Frames - sequences, etc...
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some of what goes into making a unit for myth...
-- PoinT -ARMY

>>>------------3d Model-----set up------------------<<<
-----------------notes------render color setup 
Color Table   -(256) colors-
--Grays-                   000     (12)
1UniformLeather   010     (24)
2UnitHair                 030     (8)
3UniformShirt         040     (16)
3UniformJacket     060     (32)   +
4UniformPant        090     (48)
5UniformHelmet   150      (48)  
6Player                   180      (8) 
7Team                     200     (8)
--Background         240     (1)+(1)
--CenterDot            270     (1)
--Divider                 300      (1)
8Unit Skin              330      (24)  
--Wood-                  350      (16)
--Blood-                  360      (8)  

8 hue changes in oak/amber -collection references

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-------------render  lighting setup -------------------

use unsaturated lights  (no colors) 
light-  Sun... cast shadows on
light-  North ambient  no shadows
light-  South ambient  no shadows
light-  East  ambient   no shadows
light-  West  ambient  no shadows

--------------Camera setup angle---------

-25 degrees is typical  for myth II renders

poser cam settings. 
foca=l 0mm
perspective= 0mm
distance =10.0
fstop=3.0
dz=11.00
dY=2.0
dx=o.o
scale=190
xorbit=-25d
zorbit=0
yorbit=0

-------------render  setup angles-------------------
 either rotate the camera, or rotate the model - 

4 views (parts, pieces, items)
30
120
210
300

8 views  ( man size )
0
45
90
135
180
225
270
315

16 views (vehicle size)
0
22.5
45
67.5
90
112.5
135
157.5
180
202.5
225
247.5
270
292.5
315
337.5

12 views  (small vehicle size)
0
30
60
90
120
150
180
210
240
270
300
330

24 views (large vehicle size)

0
15
30
45
60
75
90
105
120
135
150
165
180
195
210
225
240
255
270
285
300
315
330
345

----------------------render size -------------------------

128x128, 256x256, 300x300, 512x512, 768x768
varies depending on what level of detail desired.

for warfare  Vehicles rendered at 768x768 (=two times the soldier size)
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>>>----animation-----------------sequences  -------<<<
--reference warfare animation sequences for an idea---

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>>>----------color table----------------creating-----<<<

index to 256 colors several merged key frames from unit renders and save color table...   or use adobe image ready  to create a unified color table for the whole collection.

 -image ready save an image from unified color table... 
Step import frames into layers 
turn layers all on
save a file or batch -with unified custom color table selected.
one can export layers using saved batch to png in image ready or use photoshop batch to index all renders.

edit color table order.  --1 Background color, 2 Divider color and 3 transparent if used. then save

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photoshop batch----

1 open the actions palette
2. select new action
3. click on record
4. index color 
5. save file as
6. click on stop

automate --> Batch 

>convert mode  (index color)
>color range  (select background hue)
>cut (cut background creating new transparent)
>save file as... to new folder
>close
>rinse lather and repeat

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>>>--- importing into myth via Oak or Amber ---<<<
see oak or ambers instructions and follow :) 

>>>---creating via  myth II Fear ----------<<<
create collection reference for imported collection
make unit or scenery tag
etc....  simply follow fear instructions ... :) 

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sounds 
key sound frames... 

trigger -fire- reload-
idle -move

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>>>-----warfare animation sequences------<<<<

-------------- Animation Frames ------------------------------------- 
Animation Frames - sequences
b-Base
c-Combat
g-Charge
v-Cover   / Low/ Deploy/ Stealth / 
h-Hold
g-Guard

d-Dead  
a-All 
e-Extra

Modes

1-Base/ None
2-Combat
3-Cover
4-Charge
5-Guard/ Hold
6- attack
7- attack
8- attack
9- pick up

----------------General Infantry---------Airborne------------------

-------sequence--------20 frames 1 view------------------0000-0009
10 mugshots 
10 icons

-@Infantry/Airborne  +Wehrmacht+Fallschirmjäger-

a00  mugshot                         01-@Infantry -Garand 
b01  mugshot2 hero             02 Garand /rpg
c02  mugshot3                       08-universal
d03  weapon/mug                  04-Thompson
e04  weapon/mug                 05-Bar
f05   weapon/mug                  07-springfield sniper
g06  weapon/mug                 10-Flame thrower
h07  weapon/mug                 12-MG-50cal
i08   weapon/mug                 14-mortor
j09   weapon/mug                 26-supply

k00  Ammo icon                    01-Garand 
l01   Ammo icon special      02-Garand /rpg
m02  Ammo Icon extra         08- universal
n03  Ammo icon                    04 -Thompson
o04  Ammo icon                    05-Bar
p05  Ammo icon                    07-springfield sniper
q06  Ammo icon                   10-Flame thrower
r07 Ammo icon                    12-MG-50cal 
s08 Ammo icon                    14-mortor
t09  Ammo icon                    26-supply

@Airborne
03-Carbine
06-grease gun
08-universal
11-MG-30cal
13-Bazooka
15-Radioman
00-
00-
00-
00-

-------sequence--------100 frames 8 views------------------Base 001-100

  /Rifle/AB-greasegun  +-KAR98/FJ -fg42

 -Garand /rpg   1--29th  enlisted unstrapped no net

001  base  -Rifle back/  
002  b-celebrate   salute Rifle back
003  b-celebrate -salute Rifle back
004  b-celebrate -salute Rifle back
005  b-idle 1 -Rifle back
006  b-idle 1 -Rifle back
007  b-idle 1 -Rifle back

008   b-March/Walk1 -Rifle back  (bWalk) 1
009   b-march2 -Rifle back 3
010   b-march3 -Rifle back 5
011   b-march4 -Rifle back 7
012  b-march5 -Rifle back  9
013  b-march6 -Rifle back  11
014  b-march7 -Rifle back  13
015  b-march8 -Rifle back  15
016  b-march9 -Rifle back  17
017  b-march10 -Rifle back   19
018  b-march11 -Rifle back 21
019  b-march12 -Rifle back 23
020  b-march13 -Rifle back   25 make 1
021  b-march14 -Rifle back  27
022  b-march15 -Rifle back 29

023   b-trans  1 -Rifle back
024   b-trans 1 -Rifle back
025   b-idle 2 -rifle hand
026   b-idle 2 -rifle
027   b-idle 2 -rifle
028   b-trans 2 -rifle
029   b-idle 3 -rifle
030   b-idle 3 -rifle
031   b-idle 3 -rifle

032  b-Walk/Run01 -rifle   
033  b-walk02 -rifle hand
034  b-walk03 -rifle
035  b-walk04 -rifle
036  b-walk05 -rifle
037  b-walk06 -rifle
038 b-walk07 -rifle
039  b-walk08 -rifle
040 b-walk09 -rifle
041  b-walk10  -rifle
042  b-walk11 -rifle
043  b-walk12 -rifle
044  b-walk13 -rifle
045  b-walk14 -rifle
046  b-walk15 -rifle

047 b-turn-rifle
048 b-turn2-rifle
049 b-hold-rifle
050 b-pickup-rifle
051 b-pickup--rifle
052 b-pickup-rifle
053 b-shoot -N -rifle  (standing)
054 b-shoot-N -rifle
055 b-shoot-N -rifle
056 b-shoot-H -rifle
057 b-shoot-L -rifle
058 b-reload -rifle
059 b-reload -rifle
060 b-reload -rifle
061 b-reload -rifle
062 b-reload -rifle
063 b-reload -rifle      
064 b-fire alternate 1
065 b-fire alternate 2
066 b-fire alternate 3
067 b-fire option 1
068 b-fire option 2
069 b-fire option 3
070 b-fire option 4
071 b-fire option 5
072 b-melee hit  rifle hit 
073 b-melee hit  /knife (thompson)
074 b-melee hit  /pistol//knife (grease Gun)
075 b-melee hit  /punch /
076 b-melee hit  /punch /
077 b-melee hit  /punch /
078 b-throw    Grenade  /satchel
079 b-throw   T special 
080 b-throw   
081 b-throw 
082 b-throw 
083 b-throw  alternate
084 b-throw  alternate
085 b-throw  alternate
086 b-propel
087 b-propel   
088 b-propel
089 b-wouned
090 b-wouned
091 b-flinch
092 b-flinch
093 b-dying softa
094 b-dying softa
095 b-dying softa
096 b-soft deada
097 b-dying soft b   
098 b-dying soft b
099 b-dying soft b 
100 b-soft dead b
-----------------------------------
-------sequence--------40 frames 8 views------------------ Combat 101-140  
  /Rifle/AB-greasegun   +-KAR98/FJ -fg42

101 combat  place (low)  /Rifle
102 c-idle1 -rifle
103 c-idle1 -rifle
104 c-idle1 -rifle
105 c-trans1 -rifle
106 c-trans2  -rifle
107 c-idle2  -rifle
108 c-idle2  -rifle
109  c-hold -rifle
110  c-shoot-N 1-rifle  (low)
111  c-shoot-N 2-rifle
112  c-shoot-N 3-rifle
113  c-reload -rifle
114  c-reload-rifle
115  c-reload-rifle
116  c-fire trans-rifle
117  c-fire-N alternate1-rifle
118  c-fire-N alternate2-rifle
119  c-throw/special   a-cover
120  c-throw/ /special
121  c-throw/ /specials
122  c- throw/pause

123 c-Walk/Move 1 crouched walk 
124 c-Walk Move 2 -rifle
125 c-Walk Move 3
126 c-Walk Move 4
127 c-Walk Move 5
128 c-Walk Move 6
129 c-Walk Move 7
130 c-Walk Move 8
131 c-Walk Move 9
132 c-Walk Move 10

133 c-pause
134 c-flinch
135 c-dying soft a1
136 c-dying soft a2
137 c-soft dead a
138  a-dying soft b1 /toss satchel1
139 a-dying soft b2 /toss satchel2
140  a-soft dead b  /toss satchel3 /punch1

-------sequence--------10 frames 8 views------------------Extra  141-170
 Infantry/airborne

141   a-Pause/hold /punch2
142   a-enter  (no weapon) or pickup
143   a-enter  (no weapon)
144   a-exit- surrender
145   a-climb
146   a-climb
147   a-dig (shovel) idle /move
148   a-dig (shovel) idle
149   a-dig (shovel)
150   a-dig (shovel)

-------sequence---------20 frames 8 views------------------CombatExtra 151-170
 rifle  ab/shotgun     +-KAR98/FJ panzerfaust

151  c-fire special /rpg garand
152  c-fire special /rpg garand
153  c-fire special /rpg garand
154  c-fire special /rpg garand
155  c-fire special /grenade garand
156  c-melee-rifle bayonet
157  c-melee-rifle bayonet
158  c-melee-rifle bayonet
159  c-melee-rifle bayonet
160  c-melee-rifle bayonet
161 c-Run/Charge 1  -rifle bayonet staba1
162 c-Run 2 -rifle bayonet -rifle bayonet staba2
163 c-Run 3-rifle bayonet
164 c-Run 4-rifle bayonet
165 c-Run 5 -rifle bayonet
166 c-Run 6 -rifle bayonet
167 c-Run 7 -rifle bayonet
168 c-Run 8 -rifle bayonet
169 c-Run9  -rifle bayonet
170 c-Run10 -rifle bayonet

-------sequence---------30 frames 8 views------------------Low cover
 /Rifle/AB-carbine    +-KAR98/FJ -fg42

171 v-trans1/enter      Rifle
172 v-trans1/enter
173  v-idle1  Place
174  v-idle2 
175  v-idle3
176  v-shoot L
177  v-shoot N
178  v-shoot N2
179  v-shoot H
180  v-reload1
181  v-reload2
182  v-reload3
183  v-fire alternate1
184  v-fire alternate2
185  v- trans/fire3
186  v-idle2 (taunt2) -clebrate/hold
187 v-move1/crawl/
188 v-move2/crawl/
188 v-/move3/crawl/
190 v-move4/crawl/
191 v-move5/crawl/
192 v-move6/crawl/
193  v-//  firealt ./throw   
194  v-//    firealt  
195  v-//   ./throw 
196  v-//   /throw 
197 v-// throw  /flinch
198  v-flinch
199 v-dying softa
200 a-soft deada

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-------sequence----------50 frames 8 views-------------------Option  
-Thompson /AB Carbine  +Mp40/FJ -Gehwer 43
 -Thompson  2-29th  officer strapped no net
jacket ssgt

fix prop scales.

201 H-place item  -Thompson 
202 h-idle1   up  
203 h-idle1         
204 h-trans 1       
205 h-trans 2  /pause
206 h-idle2   down - 
207 h-idle2   
208 h-idle2    
209  h-atack-N 1  /hold    down
210  h-atack-N 2 2 hands on gun
211  h-atack-N 3
212  h-reload
213  h-reload/pickup
214  h-reload/pickup
215  h-reload/ up
216  h-reload/ up
217  h-atack-N alternate2 1hand on gun
218  h-atack-N alternate3
219  h-throw  /special  last reload
220  h-throw  /special
221  h-throw /special
222  h-throw   /special
223  h-Walk/Move 1/turn   226
224  h-Walk Move 2 /turn
225 h-Walk Move 3
226  h-Walk Move 4  
227  h-Walk Move 5
228 h-Walk Move 6
229 h-Walk Move 7
230 h-Walk Move 8
231 h-Walk Move 9
232 h-Walk Move 10
233 h-Run1
234 h-Run2
235 h-Run3
236 h-Run4
237 h-Run5
238  h-Run6
239  h-Run7
240  h-Run8
241  h-Run9/
242  h-Run10/
243  a- melee   -pistol
244  a- melee  -pistol
245  a-melee   -pistol
246  h- propel
247  h-flinch1
248  h-dying soft b1
249  a-dying soft b2
250  a-soft dead b

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-------sequence----------50 frames 8 views-------------------Option -springfield  (helmet mesh)

Springfield (sniper)  /AB Bazooka)/ +Gehwer 43 (Scharfschutze) /-Panzerschreck   

 -springfield sniper  5-29th enlisted strapped net   SPG jacket

251 s-place item  - 
252 s-idle1   low
253 s-idle1         
254 s-idle1    transition to down1   
255 s-trans1  /pause
256 s-idle2   down2
257 s-idle2   
258 s-idle2    
259  s-atack-idle
260  s-atack-idle
261  s-atack-N!
262  s-reload/ 
263  s-reload/ 
264  s-reload/ 
265  s-reload bolt
266  s- reload bolt
267  s- reload bolt
268  s- atack-H1
269  s- atack-H2
270  s- atack-L1
271  s-transition  to lay
272  s-transition
273  s-Crawl1
274  s-Crawl2
275 s-Crawl3
276  s-Crawl4  
277  s-Crawl5
278  s-Crawl6
279 s-fire 1 laying down 
280 s-fire 2 laying down 
281 s-fire 3 laying down 
282 s-fire 4 laying down 
283 s-Run1
284 s-Run2
285 s-Run3
286 s-Run4
287 s-Run5
288  s-Run6
289  s-Run7
290  s-Run8
291  s-Run9/
292  s-Run10/
293  a- melee  throw  knife   
294  a- melee  throw  knife    
295  a-melee   throw  knife 
296  s- propel
297  s-flinchb1
298  s-dying soft b2
299  s-dying soft b3
300  s-soft dead b4

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-------sequence----------50 frames 8 views-------------------Option
 -BAR   AB/30 cal.    +StG44/ FJ -MG34

 -Bar   4--29th  enlisted unstrapped net

301 r-place item  -BAR
302 r-idle1   up  
303 r-idle1         
304 r-trans1      
305 r-trans1  /pause
306 r-idle2   down - 
307 r-idle2   low
308 r-idle2   low
309  r-atack-N 1  /hold    down
310  r-atack-N 2 
311  r-atack-N 3
312  r-reload
313  r-reload 
314  r-reload 
315  r-atack-N alternate1  up
316  r-atack-N alternate2  up 
317  r-atack-N alternate3 
318  r-atack-N alternate high
319    r-throw  /special empty
320    r-throw  /special grenade
321    r-throw /special grenade
322    r-throw   /special empty
323  r-Walk/Move 1/turn
324  r-Walk Move 2 /turn
325 r-Walk Move 3
326  r-Walk Move 4  
327  r-Walk Move 5
328 r-Walk Move 6
329 r-Walk Move 7
330 r-Walk Move 8
331 r-Walk Move 9
332 r-Walk Move 10
333 r-Run1
334 r-Run2
335 r-Run3
336 r-Run4
337 r-Run5
338  r-Run6
339  r-Run7
340  r-Run8
341  r-Run9/
342  r-Run10/
343 r- melee   rifle hit -    hit with shovel AB
344 r- melee   rifle hit -
345  r-melee  -rifle hit -    -punch
346  r- propel
347  r-flinch1
348  r-dying soft b1
349  r-dying soft b2
350  r-soft dead b    (helmet off)

-------sequence----------30 frames 8 views-------------------Deploy 
 BAR/AB 30cal   +StG44/ FJ -MG34

351 r-trans1/enter      /BAR  /AB30 cal/
352 r-trans1/enter
353  r-idle1  Place
354  r-idle2 on ground
355  r-fire L  on ground
356  r-fire L  on ground
357 reload1 on ground
358  reload1 on ground
359  r-reload1 on ground
360  r-/move1/crawl
361  r-/move2/crawl
362   r-/move3/crawl
363   r-/move4/crawl
364   r-/move5/crawl
365   r-/move6/crawl
366   r-flinch1
367    r-dying softa
368   r-soft deada
369  R-toss
370  R-Toss
371   r-toss Satchel
372  r-toss Satchel
373  r- toss dynamite 
374  r- toss dynamite 
375  r- toss molotov  
376  r- toss molotov
377  r-fire bazooka
378  r-fire bazooka 
379  r-fire bazooka
380  r-fire bazooka

-------sequence----------30 frames 8 views------------------@flamethrower  /AB Radioman +Flammenwerfer//radio

 -Flame thrower   3-29th enlisted strapped no net

381 F-place item -flamethrower
382 F-idle1   up  
383 F-idle1         
384 F-trans0      
385 F-trans1  /pause
386 F-trans2   down - 
387 F-idle2   
388 F-idle2    
389  F-atack-N 1 low
390  F-atack-N 2  
391  F-atack-N 3 up
392  F-atack-N 4 
393  F-atack-N 5  On fire -celebrate
394  F-atack-N 6  On fire -celebrate
395  F-Walk/Move 1/turn  233-242
396  F-Walk Move 2 /turn
397  F-Walk Move 3
398  F-Walk Move 4 
399  F-Walk Move 5
400  F-Walk Move 6
401  F-Walk Move 7
402  F-Walk Move 8
403  F-Walk Move 9
404  F-Walk Move 10
405  F- cover/  
406  F- cover2
407  F-flinch1
408  F-dying soft b1
409  F-dying soft b2
410  a-soft dead b 

-------sequence----------30 frames 8 views------------------
@mortor   +-Granatwerfer

 -mortor   5-29th enlisted strapped net

411 O-place item  -Mortor 
412 O-idle1   up  
413 O-idle1         
414 O-trans0 pick up 
415 O-trans1  /pause
416 O-i-trans2   down - 
417 O-atack-N 1 
418 O-atack-N 2    
419 O-atack-N 3 
420  O-atack-N 4  
421  O-atack-N 5
422  O-atack-N 6  
423  O-atack-N 7  
424 O-atack-N 8
425  O-Walk/Move 1/turn
426  O-Walk Move 2 /turn
427  O-Walk Move 3
428  O-Walk Move 4  .116
429  O-Walk Move 5
430 O-Walk Move 6
431  O-Walk Move 7
432  O-Walk Move 8
433  O-idle High
434  O-transition drop
435  O- transition 
436  O- cover/ 
437  O-flinch1
438  O-dying soft b1
439  O-dying soft b2
440  O-soft dead b 

-------sequence----------30 frames 8 views-------------------
supply / @ +

3-29th enlisted strapped no net

441  p-place item  
442  p-idle1  
443  p-idle1         
444   p-atack-N 1 
445   p-atack-N 1 
446  p-reload 1/pickup 
447  p-reload 2
448  p-reload 3 idle Low
449  P-Load Bazooka
450  P-Load 
451  P-Load 
452  P-Fire pistol
453  P-Fire pistol
454  P-Fire pistol
455  p-Walk/Move 1/turn 
456  p-Walk Move 2 /turn
457  p- Walk Move 3
458  p- Walk Move 4
459  p- Walk Move 5
460  p- Walk Move 6
461  p- Walk Move 7 
462  p- Walk Move 8
463  P- transition
464  P- transition
465   P- cover /idle2
466   P Load MG
467   p-flinch1  
468   p-dying soft b1
469   p-dying soft b2 
470   p-soft dead b

-------------------------
-------sequence----------20 frames 8 views-------------------MG

infantry 50cal.   +smg42

 -MG-50cal  5-29th enlisted strapped net

471  W- place item  
472  W--idle1   -reload 1
473  W--idle1     -reload 1
474   W-idle2 Fire 1
475   W-idle2 -reload 1
476   W-idle2 -reload 2
477    W-idle2 Fire 2
478      W-transition
479     W-Walk/Move 1/turn
480     W-Walk Move 2 /turn
481    W- Walk Move 3
482    W- Walk Move 4
483    W- Walk Move 5
484   W - Walk Move 6
485   W - Walk Move 7
486   W- Walk Move 8 
487  W-flinch1  
488  W-dying soft b1  
489  W-dying soft b2    
490  W-soft dead b

-------------------------
-------sequence----------10 frames 8 views-------------------Dying

--replace from other textured file-------------------no weapon
infantry/airborne/

491    y-dying hard1 
492    y-dying hard2
493    y-dying hard3
494    dead hard -blasted
495    x-dying hard1  
496    x-dying hard2
497    x dead  hardX
498    z-dying1
499    z-dying2
500    z-dead hardZ

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-------sequence----------20 frames 4 views-------------------Pieces and parts

00001  a-dead hard   (4 views)  helmet off
00002  a-hard dead   (4 views)
00003  a-dead gore   (4 views)
00004  a-part      (4 views)
00005 a-part s   (4 views)
00006  a-piece   (4 views)
00007  a-pieces (4 views)
00008  a-chunk  (4 views)
00009  a-chunks  (4 views)
00010  a-arm      (4 views)
00011  a-leg        (4 views)
00012  a-torso     (4 views)
00013  a-head w/H (4 views)
00014 a-head        (4 views)
00015  a-helmet      (4 views)
00016  Weapon1    (4 views)
00017  Weapon2   (4 views)
00018  Weapon3   (4 views)
00019  Weapon4   (4 views)
00020  item             (4 views)

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500x8  20x4 20x1= 4100 bitmaps/pngs
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001 Z-place item /idle0
002 Z-idle a1/up  
003 Z-idle a2        
004 Z-transition a-b 1    /pause   
005 Z-transition a-b 2  
006 Z-idle b1/down
007 Z-idle b2   
008 Z-transition b-c   
009     Z-atack-a 1   
010     Z-atack-a 2  
011     Z-atack-a 3
012  Z-reload/pickup
013  Z-reload/pickup
014  Z-reload/pickup
015    Z-atack-b 1
016    Z-atack-b 2
017    Z-atack-b 3
018  Z- idle ready c   
019  Z-c-throw  / crawl /special
020  Z-c-throw  / crawl /special
021  Z-c-throw  / crawl /special
022  Z-c-throw /  crawl /special
023     Z-Walk/Move 1/turn   226
024  Z-Walk Move 2 /turn
025 Z-Walk Move 3
026  Z-Walk Move 4  
027  Z-Walk Move 5
028 Z-Walk Move 6
029 Z-Walk Move 7
030 Z-Walk Move 8
031 Z-Walk Move 9
032 Z-Walk Move 10
033    Z-Run1
034 Z-Run2
035 Z-Run3
036 Z-Run4
037 Z-Run5
038  Z-Run6
039  Z-Run7
040  Z-Run8
041  Z-Run9/
042  Z-Run10/
043     Z- melee/extra 
044     Z- melee/extra 
045     Z-melee/extra     
046  Z- propel flinch2
047  Z-flinch1
048  Z-dying soft b1
049  Z-dying soft b2
050  Z-soft dead b
---------------------------------------------------------
---------------------------------------------------------
-------------------------------------------------------------------------
25Medic
501 M-place item /idle0  -carbine
502 M-idle a1/up  
503 M-idle a2        
504 M-transition a-b 1    /pause   
505 M-transition a-b 2
506 M-idle b1/low
507 M-idle2   low
508 M-transition b-c
509 M-atack-a 1  carbine
510 M-atack-a 2  carbine
511 M-atack-a 3  carbine
512  M-pickup   /reload fire 2
513  M-pickup /reload
514  M-pickup /reload
515  M-heal 1
516  M-heal 2
517  M-heal 3
518  M- trans down sdieb- dying2
519  M-crawl sdieb2
520  M-crawl
521  M-crawl
522  M-crawl
523  M-Walk/Move 1/turn   226
524  M-Walk Move 2 /turn
525 M-Walk Move 3
526  M-Walk Move 4  
527  M-Walk Move 5
528 M-Walk Move 6
529 M-Walk Move 7
530 M-Walk Move 8
531 M-Walk Move 9
532 M-Walk Move 10
533 M-Run1
534 M-Run2
535 M-Run3
536 M-Run4
537 M-Run5
538  M-Run6
539  M-Run7
540  M-Run8
541  M-Run9/
542  M-Run10/
543  M-  heal b1
544  M-  heal b2
545  M-soft dead b
546  M- propel
547  M-flinch1
548  M-dying soft a1
549  M-dying soft a2
550  M-soft dead a

5000  mugshot
5001  mugshot hero
5002  mugshot ai
5003 Ammo icon
5004 Ammo icon special
5005 Ammo Icon extra
5006  weapon
5007  item medkit 
5008  item
5009  item
-------------------------------------------------------------------------
-------------------------------------------------------------------------
16-general /
09-MP / +Brownshirt
 29Doc/ +
(50cal) (2 man crew) +SMG42

-------sequence--------10 frames 1 view------------------3000-3009

5000  mugshot
5001  mugshot hero
5002  mugshot ai
5003 Ammo icon
5004 Ammo icon special
5005 Ammo Icon extra
5006  weapon
5007  item 
5008  item
5009  item

-------sequence----------50 frames 8 views-------------------

501 o-place item  
502 o-idle1   up  
503 o-idle1         
504 o-idle1       
505 o-trans1  /pause
506 o-idle2   down - 
507 o-idle2   
508 o-idle2    
509  o-atack-N 1  /hold    down
510  o-atack-N 2 2 hands on gun
511  o-atack-N 3
512  o-reload /heal 
513  o-reload 
514  o-reload 
515  o-reload 
 516  o-atack-N alternate1  up 
 517  o-atack-N alternate2 1hand on gun
 518  o-atack-N alternate3
 519  o-throw  /special
 520  o-throw  /special
 521  o-throw /special
 522  o-throw   /special
523  o-Walk/Move 1/turn
524  o-Walk Move 2 /turn
525 o-Walk Move 3
526  o-Walk Move 4  
527  o-Walk Move 5
528 o-Walk Move 6
529 o-Walk Move 7
530 o-Walk Move 8
531 o-Walk Move 9
532 o-Walk Move 10
 533 o- melee    -  
 534 o- melee    -
 535  o-melee   celebrte
536  o- propel
537  o-flinch1
538  o-dying soft a1
539  o-dying soft a2
540  o-soft dead a3
 
541  o-dying soft b1
542  o-dying soft b2
543  o-soft dead b3
544  a-burning death1
545  a-burning death2
546  o-burning dead3
547  o-dying hard1
548  o-dying hard2
549  o-dying hard3
550  o-dead hard4

-------------------------------------------------------------------------
-------sequence----------20 frames 4 views-------------------Pieces and parts

00001  a-dead hard   (4 views)
00002  a-hard dead   (4 views)
00003  a-dead gore   (4 views)
00004  a-part      (4 views)
00005  a-part s   (4 views)
00006  a-piece   (4 views)
00007  a-pieces (4 views)
00008  a-chunk  (4 views)
00009  a-chunks  (4 views)
00010  a-arm      (4 views)
00011  a-leg        (4 views)
00012  a-torso     (4 views)
00013  a-head w/H (4 views)
00014  a-head        (4 views)
00015  a-helmet      (4 views)
00016  Weapon1    (4 views)
00017  Weapon2   (4 views)
00018  Weapon3   (4 views)
00019  Weapon4   (4 views)
00020  item             (4 views)
-------------------------------------------------------------------------

-----------------------------------------------------------------------------

-------sequence----------30 frames 8 views-------------------
Driver / mechanic / artillery crew

projectile to unit verson
000a  mugshot
000b Ammo icon

1001  v-idle 1a place
1002  v-idle2 
1003  v-idle3
1004  enter vehicle2
1005   enter vehicle3
1006  enter vehicle4
1007  o- Walk/Move 1/turn 
1008  o-Walk Move 2 /turn
1009 o- Walk Move 3
1010 o- Walk Move 4
1011 o- Walk Move 5
1012 o- Walk Move 6
1013 o- Walk Move 7
1014  o- Walk Move 8
1015   0-flinch 

31mechanic
28/guncrew /driver 
 
000a  mugshot
000b Ammo icon
000c Ammo icon special
000d  weapon
000e  item 

1001  v-idle 1a place
1002  v-idle1b  
1003  v-idle1c         
1004  e-atack-N1   --pick up
1005   o-atack-N2 
1006  o- atack-N3
1007  o- atack-N4  /fix 
1008  o- atack-N5  /fix 
1009  o- Walk/Move 1/turn 
1010  o-Walk Move 2 /turn
1011 o- Walk Move 3
1012 o- Walk Move 4
1013 o- Walk Move 5
1014 o- Walk Move 6
1015 o- Walk Move 7
1016  o- Walk Move 8

1017  o-flinch1
1018 o-dying soft b1
1019  o-dying soft b2
1020  o-soft dead b

1021  o-dying soft b1
1022  o-dying soft b2
1023  o-soft dead b3
1024  a-burning death1
1025  a-burning death2
1026  o-burning dead3
1027  o-dying hard1
1028  o-dying hard2
1029  o-dying hard3
1030  o-dead hard4

00001  a-dead hard   (4 views)
00002  a-hard dead   (4 views)
00003  a-dead gore   (4 views)
00004  a-part      (4 views)
00005  a-part s   (4 views)
00006  a-piece   (4 views)
00007  a-pieces (4 views)
00008  a-chunk  (4 views)
00009  a-chunks  (4 views)
00010  a-arm      (4 views)
00011  a-leg        (4 views)
00012  a-torso     (4 views)
00013  a-head w/H (4 views)
00014  a-head        (4 views)
00015  a-helmet      (4 views)

---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------

turret 

fire 1
fire 2
fire 3
fire fire high

used sloped terrain to keep from firing backwards into bunker
 
-------sequence----------20 frames 16 views-------------------
Artillery 

 8 view  12 view 16 view 24 view
Animation Frames - sequences

+88 +HPAK +neblewaffer
@howizter @ 17pdr. 

001 artillery/ item 
002 idle1
003 idle2
004 idle3
005 fire N
006 fire N
007 fire N
008 fire N /cover
009 fire H
010 fire H
011 Reload
012 Reload
013 Reload
014 Reload
015 Move1
016 Move3
017 Move3
018 flinch
019 dying
020 dying

-------sequence----------5 frames 8 views-------------------
021 soft dead 1
022 hard dead
023 piece
024 chunk
025 part

-------------------------------------------------------------------------------

-----------------------------------

Amored vehicles 

-------sequence----------30 frames 16 views-------------------

 8 view  12 view 16 view 24 view
Animation Frames - sequences
001 tank   
002 item
003 idle
004 fire N
005 fire N2
006 fire H
007 fire L
008 fire mg
009 fire mg2 
010 Move1
011 Move2
012 Move3
013 open   /reload
014 open2   /reload
015 fire topmg /reload
016 fire topmg2
025 soft dead 1
026 soft dead 2
027 hard dead
028 part
029 piece
030 chunk

Tank Tiger

-001 tank/ item /fire
-002 Move1
-003 Move2
-004 Move3   
-005  fire high
-006   fire mg rotate
-007   fire mg rotate
008   idle1 crew out binocs
009   fire topmg
-010  soft dead 1
-011  soft dead 2
012  hard dead
013 part
014 piece
015 chunk

m10/marder

001 tank/ item
002 Move1
003 Move2
004 Move3   
005 idle1
006 idle2
007 open/reload
008 reload
009 reload
010 fire N
011 fire H
012  fire L
013  fire topmg
014  fire topmg2
015  soft dead 1
016  soft dead 2
017  hard dead
018 part
019 piece
020 chunk
--------------------------------------------------------------------
021 turret rotate 1  000
022turret rotate  2  030
023 turret rotate 3  060
024 turret rotate 4  090
025 turret rotate 5  120
026 turret rotate 6  150
027 turret rotate 7  180
028 turret rotate 8   210
029 turret rotate 9   240
030 turret rotate 10 270
031 turret rotate 11 300
032 turret rotate 12  330

017 turret rotate 1  0
018 turret rotate 2  45
019 turret rotate 3  90
020 turret rotate 4  135
021 turret rotate 5  180
022 turret rotate 6  225
023 turret rotate 7  270
024 turret rotate 8  315

Soldiers 

Modes:
1 Infantry- Guard  unit
2 Infantry- Combat unit
3 Infantry- Cover unit
4 Infantry- PGrenade
5 Infantry- RPGrenade
6 Infantry- Bayonet
7 Infantry- Knife
8 Infantry- dig 

9 pick upped item
satchel charge
demo charge
med kit/ canteen
binoculars
radio
shovel 

0 Infantry-hide
0 infantry-a

Medium- Command
Heavy- defend
Heavy- attack
Assault- Deploy  
Sniper- Stealth
Mortor- smoke - A.T.  - A.P.

--------Rendered---Units---------------

------allies--
@Paratrooper-
 -Carbine        .30cal
 -grease gun  .45cal
 -MG-.30cal
 -Bazooka
 -radio .30cal

@Infantry-
 -Garand /rpg/bayonet/knife/fist
 -Thompson .30cal
 -Bar .30cal
 -springfield sniper .45
 -Flame thrower
 -mortor
 -MG-.50cal
 -supply

@Medic -carbine   .30cal
@Officer-pistol  .30cal
@MP- club
@Doctor -heals
@Driver -drives
@mechanic-  =fixes (heals vehicles (giant size objects)
@partisan -sten -demo charges
@scout-Motorcycle
@Recon-jeep
@TANK-light-stuart
@TANK-med-sherrman  faster turning and movement than tiger though lower armor
@TANK-dest-wolverine- can be damaged by shooting 
@Tank-hvy-firefly 
@Halftrak = light armor support and transports troops
@Truck-supply =supplies ammunition and weapons 
@Howitzer- artillery piece and crew

---axis--
+Fallschirmjäger-
-Gehwer 43
-fg42
-MG34
-Panzerschreck   
+Wehrmacht-
-KAR98 /panzerfuast
- Mp40
-StG44
-Gehwer 43 Scharfschutze
-MG42/SMG42
-Flammenwerfer
-Granatwerfer
+Medic Gewehr 43
+Officer
+Brown shirt-
+Nurse
+Driver
+spy
+scout-motorcycle
+Recon-kubelwagon
+PANZER-light-panther
+PANZER-med-tiger
+PANZER-dest-marder
+PANZER-dest-jagdpanther
+PANZER-hvy-kingtiger
+Halftrack-SDKF
+Truck-supply
+Hpak- artillery piece and crew
+Mechanic

---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------

-----------------notes-------4--Poser----animation-------------------

-turn off hidden body parts prior to render.
- reorder walks and runs to start middle.
--- verify wounded textures on and off.
--- check facial expressions.. 

-gi pants scale ... z scale 98% ? shins z 2%
-gi Jacket scale

Use officer helmet texture for Thompson 

add helmets   and make new transparency for net gi helmet.

 -Garand /rpg   ---1--29th  enlisted unstrapped no net
 -Thompson  2-29th  officer strapped no net
 -Bar   4--29th  enlisted unstrapped net
 -springfield sniper  5-29th enlisted strapped net
 -Flame thrower   3-29th enlisted strapped no net
 -mortor   5-29th enlisted strapped net
 -MG-50cal  5-29th enlisted strapped net
-bazooka  5-29th enlisted strapped net

@Paratrooper-
 -Carbine    ab helmet strapped officer
 -grease gun   ab helmet unstraped
 -MG-30cal     ab helmet unstraped
 -Bazooka      ab helmet unstraped

(use mesh helmet option for  Sniper / Bar 

--- computer takes about 1min per render @ 512x512  @500 frames =60hrs
--- be sure poser undo memory is set to only  a few actions.

---scale bayonet scabord to met combat knife size.
----(adjust bayonet alignement before render
----(fix right hand movement in march frames 008-022
----(lighting could be better.
----(fix back of jacket scale shows.
---------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
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