[YAAF CIN FILE GENERATOR]

[VIEW RESOURCE]
ID#              = 1020
Name             = Res 1

[DIALOG]
ID#              = 12000
Name             = Projectile Window
Menu ID#         = 0
Width Pixels     = 300


[TEXT]
ID#              = 0
Name             = Collection:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12001
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12002
Font ID          = 0
Value            = 0
Text             =
Width %          = 8

[CHKB]
ID#              = 12500
Font ID          = 0
Value            = 0
Name             = Use Skel Model
Width %          = 100

[TEXT]
ID#              = 0
Name             = Object Tag:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12003
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12004
Font ID          = 0
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Lightning Tag:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12005
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12006
Font ID          = 0
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Artifact Tag:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12007
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12008
Font ID          = 0
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Loc. Proj. Group:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12009
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12010
Font ID          = 0
Value            = 0
Text             =
Width %          = 8

//------------------------
[GROU]
ID#              = 0
Name             = Sequences
Font ID          = 0
Rows Covered     = 3

[TEXT]
ID#              = 0
Name             = Flight:
Font ID          = 0
Width %          = 30

[POPM]
ID#              = 12011
Font ID          = 0
Width %          = 70

[TEXT]
ID#              = 0
Name             = Debris:
Font ID          = 0
Width %          = 30

[POPM]
ID#              = 12013
Font ID          = 0
Width %          = 70

[TEXT]
ID#              = 0
Name             = Bounce:
Font ID          = 0
Width %          = 30

[POPM]
ID#              = 12015
Font ID          = 0
Width %          = 70

//------------------------
[GROU]
ID#              = 0
Name             = Detonation
Font ID          = 0
Rows Covered     = 10

[TEXT]
ID#              = 0
Name             = Tag:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12017
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12018
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Target:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12019
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12020
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Splash/Rebound Type:
Font ID          = 0
Width %          = 50

[POPM]
ID#              = 12021
Font ID          = 0
Width %          = 50

[TEXT]
ID#              = 0
Name             = Normal Frequency:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12022
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = Media Frequency:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12023
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = Velocity:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12024
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[CHKB]
ID#              = 12025
Font ID          = 0
Value            = 0
Name             = When Animation Loops
Width %          = 100

[CHKB]
ID#              = 12026
Font ID          = 0
Value            = 0
Name             = When Transfer Loops
Width %          = 100

[CHKB]
ID#              = 12027
Font ID          = 0
Value            = 0
Name             = At Rest
Width %          = 100

[CHKB]
ID#              = 12028
Font ID          = 0
Value            = 0
Name             = Remains After Detonation
Width %          = 100

// ------------------------------------------------------------------

[COLUMN]
Width Pixels     = 300

[GROU]
ID#              = 0
Name             = Contrail
Font ID          = 0
Rows Covered     = 8

[TEXT]
ID#              = 0
Name             = Tag:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12029
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12030
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[CHKB]
ID#              = 12501
Font ID          = 0
Value            = 0
Name             = Use Sprite instead of Projectile
Width %          = 100

[TEXT]
ID#              = 0
Name             = Ticks Between Contrails:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12031
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25

[CHKB]
ID#              = 12032
Font ID          = 0
Value            = 0
Name             = Maximum Number
Width %          = 75

[EDIT]
ID#              = 12033
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25


[TEXT]
ID#              = 0
Name             = Initial Frequency:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12034
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = Final Frequency:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12035
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = Frequency Change Per Tick:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12036
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[CHKB]
ID#              = 12037
Font ID          = 0
Value            = 0
Name             = Frequency Resets After Bouncng
Width %          = 100

// -----------------------
[GROU]
ID#              = 0
Name             = Physics
Font ID          = 0
Rows Covered     = 6

[TEXT]
ID#              = 0
Name             = Volume:
Font ID          = 0
Width %          = 50

[POPM]
ID#              = 12038
Font ID          = 0
Width %          = 50

[TEXT]
ID#              = 0
Name             = Inertia:
Font ID          = 0
Width %          = 40

[EDIT]
ID#              = 12039
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = to
Font ID          = 0
Width %          = 10

[EDIT]
ID#              = 12040
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = Random Initial Velocity:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12041
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[CHKB]
ID#              = 12042
Font ID          = 0
Value            = 0
Name             = Affected By Wind
Width %          = 100

[CHKB]
ID#              = 12043
Font ID          = 0
Value            = 0
Name             = Cannot Be Accelerated
Width %          = 100

[CHKB]
ID#              = 12044
Font ID          = 0
Value            = 0
Name             = Melee Attack
Width %          = 100

// ------------------------
[GROU]
ID#              = 0
Name             = Promotion
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Projectile:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12045
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12046
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Group Tag:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12047
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12048
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Promotion On Detonation Fraction:
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12049
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[CHKB]
ID#              = 12050
Font ID          = 0
Value            = 0
Name             = Promoted At End Of Lifespan
Width %          = 100

// ------------------------------------------------------------------

[COLUMN]
Width Pixels     = 260

[TEXT]
ID#              = 0
Name             = Class:
Font ID          = 0
Width %          = 25

[POPM]
ID#              = 12051
Font ID          = 0
Width %          = 75

//------------------------
[GROU]
ID#              = 0
Name             = Sounds
Font ID          = 0
Rows Covered     = 2

[TEXT]
ID#              = 0
Name             = Flight:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12052
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12053
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Rebound:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12054
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12055
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10
// ----------------------


[TEXT]
ID#              = 0
Name             = Animation Rate:
Font ID          = 0
Width %          = 40

[EDIT]
ID#              = 12056
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = to
Font ID          = 0
Width %          = 10

[EDIT]
ID#              = 12057
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[CHKB]
ID#              = 12058
Font ID          = 0
Value            = 0
Name             = Lifespan:
Width %          = 40

[EDIT]
ID#              = 12059
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = to
Font ID          = 0
Width %          = 10

[EDIT]
ID#              = 12060
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = Delay:
Font ID          = 0
Width %          = 40

[EDIT]
ID#              = 12061
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = to
Font ID          = 0
Width %          = 10

[EDIT]
ID#              = 12062
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 25

[TEXT]
ID#              = 0
Name             = Nearby Target Radius
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12063
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25

[TEXT]
ID#              = 0
Name             = Tracking Priority
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12064
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25

[TEXT]
ID#              = 0
Name             = Guided Turning Speed
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12065
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25

[GROU]
ID#              = 0
Name             = More
Font ID          = 0
Rows Covered     = 2

[PBTN]
ID#              = 12066
Font ID          = 0
Value            = 0
Text             = Edit Damage
Width %          = 100

[PBTN]
ID#              = 12067
Font ID          = 0
Value            = 0
Text             = Edit Flags
Width %          = 100

//------------------------
[GROU]
ID#              = 0
Name             = Blood Stain
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Red
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12068
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25

[TEXT]
ID#              = 0
Name             = Green
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12069
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25

[TEXT]
ID#              = 0
Name             = Blue
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12070
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25

[TEXT]
ID#              = 0
Name             = Alpha
Font ID          = 0
Width %          = 75

[EDIT]
ID#              = 12071
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 25



//------------------------
[GROU]
ID#              = 0
Name             = Stain Textures
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Bounce:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12072
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12073
Font ID          = 0
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Detonation:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12074
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12075
Font ID          = 0
Value            = 0
Text             =
Width %          = 8



[END OF FILE]

