[YAAF CIN FILE GENERATOR]

[VIEW RESOURCE]
ID#              = 1013
Name             = Res 1

[DIALOG]
ID#              = 11300
Name             = Mesh Terrain Window
Menu ID#         = 0
Width Pixels     = 300

[TEXT]
ID#              = 0
Name             = Landscape:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11301
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11302
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#				 = 0
Name			 = Details:
Font ID			 = 0
Width %			 = 30

[PBTN]
ID#				 = 11450
Font ID			 = 0
Value			 = 0
Text			 = No Tag
Width %			 = 60

[PBTN]
ID#				 = 11451
Font ID			 = 0
Value			 = 0
Text			 = 
Width %			 = 10

[TEXT]
ID#				 = 0
Name			 = Ground Sprites:
Font ID			 = 0
Width %			 = 30

[PBTN]
ID#				 = 11452
Font ID			 = 0
Value			 = 0
Text			 = No Tag
Width %			 = 60

[PBTN]
ID#				 = 11453
Font ID			 = 0
Value			 = 0
Text			 = 
Width %			 = 10

[TEXT]
ID#              = 0
Name             = Media:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11303
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11304
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Global Lights:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11305
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11306
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Environment Map:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11405
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11406
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Particle System:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11307
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11308
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Ambient Sound:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11309
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11310
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Map Description:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11311
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11312
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Wind:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11313
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11314
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Narration Sound:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11315
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11316
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Connector:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11317
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11318
Font ID          = 0
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Hints List:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11319
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11320
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[GROU]
ID#              = 0
Name             = Collections
Font ID          = 0
Rows Covered     = 3

[TEXT]
ID#              = 0
Name             = Pregame:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11321
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11322
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Overhead Map:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11323
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11324
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Postgame:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11325
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11326
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[GROU]
ID#              = 0
Name             = Next Mesh
Font ID          = 0
Rows Covered     = 2

[TEXT]
ID#              = 0
Name             = Success:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11327
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11328
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

[TEXT]
ID#              = 0
Name             = Failure:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 11329
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 11330
Font ID          = 0
Value            = 0
Text             =  
Width %          = 10

// -------------------------------------------------------------------

[COLUMN]
Width Pixels     = 200

[GROU]
ID#              = 0
Name             = Flags
Font ID          = 0
Rows Covered     = 12

[CHKB]
ID#              = 11331
Font ID          = 0
Value            = 0
Name             = Single Player Map
Width %          = 100

[CHKB]
ID#              = 11332
Font ID          = 0
Value            = 0
Name             = Supports Unit Trading
Width %          = 100

[CHKB]
ID#              = 11333
Font ID          = 0
Value            = 0
Name             = Supports Veterans
Width %          = 100

[CHKB]
ID#              = 11334
Font ID          = 0
Value            = 0
Name             = Has Limited Terrain Visibility
Width %          = 100

[CHKB]
ID#              = 11335
Font ID          = 0
Value            = 0
Name             = Is Complete
Width %          = 100

[CHKB]
ID#              = 11336
Font ID          = 0
Value            = 0
Name             = Can Catch Fire
Width %          = 100

[CHKB]
ID#              = 11337
Font ID          = 0
Value            = 0
Name             = Leaves Overhead Map Closed
Width %          = 100

[CHKB]
ID#              = 11338
Font ID          = 0
Value            = 0
Name             = Is Training Map
Width %          = 100

[CHKB]
ID#              = 11339
Font ID          = 0
Value            = 0
Name             = Has Ceiling
Width %          = 100

[CHKB]
ID#              = 11340
Font ID          = 0
Value            = 0
Name             = Has Terrain-Following Camera
Width %          = 100

[CHKB]
ID#              = 11341
Font ID          = 0
Value            = 0
Name             = Can Be Used By Demo
Width %          = 100

[CHKB]
ID#              = 11342
Font ID          = 0
Value            = 0
Name             = Models Don't Limit Rendering
Width %          = 100

[GROU]
ID#              = 0
Name             = Game Scoring Types
Font ID          = 0
Rows Covered     = 14

[CHKB]
ID#              = 11350
Font ID          = 0
Value            = 0
Name             = Body Count
Width %          = 100

[CHKB]
ID#              = 11351
Font ID          = 0
Value            = 0
Name             = Steal The Bacon
Width %          = 100

[CHKB]
ID#              = 11352
Font ID          = 0
Value            = 0
Name             = Last Man On The Hill
Width %          = 100

[CHKB]
ID#              = 11353
Font ID          = 0
Value            = 0
Name             = Scavenger Hunt
Width %          = 100

[CHKB]
ID#              = 11354
Font ID          = 0
Value            = 0
Name             = Flag Rally
Width %          = 100

[CHKB]
ID#              = 11355
Font ID          = 0
Value            = 0
Name             = Capture The Flag
Width %          = 100

[CHKB]
ID#              = 11356
Font ID          = 0
Value            = 0
Name             = Balls On Parrade
Width %          = 100

[CHKB]
ID#              = 11357
Font ID          = 0
Value            = 0
Name             = Territories
Width %          = 100

[CHKB]
ID#              = 11358
Font ID          = 0
Value            = 0
Name             = Captures
Width %          = 100

[CHKB]
ID#              = 11359
Font ID          = 0
Value            = 0
Name             = King Of The Hill
Width %          = 100

[CHKB]
ID#              = 11360
Font ID          = 0
Value            = 0
Name             = Stampede!
Width %          = 100

[CHKB]
ID#              = 11361
Font ID          = 0
Value            = 0
Name             = Assassination
Width %          = 100

[CHKB]
ID#              = 11362
Font ID          = 0
Value            = 0
Name             = Hunting
Width %          = 100

[CHKB]
ID#              = 11363
Font ID          = 0
Value            = 0
Name             = Custom
Width %          = 100

// -------------------------------------------------------------------

[COLUMN]
Width Pixels     = 200

[TEXT]
ID#              = 0
Name             = Team Count:
Font ID          = 0
Width %          = 60

[EDIT]
ID#              = 11364
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 3
Width %          = 40

[TEXT]
ID#              = 0
Name             = Ceiling Height:
Font ID          = 0
Width %          = 60

[EDIT]
ID#              = 11365
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 40


[GROU]
ID#              = 0
Name             = Cutscene Movies
Font ID          = 0
Rows Covered     = 3

[TEXT]
ID#              = 0
Name             = Pregame:
Font ID          = 0
Width %          = 30

[EDIT]
ID#              = 11343
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 0
Width %          = 70

[TEXT]
ID#              = 0
Name             = Success:
Font ID          = 0
Width %          = 30

[EDIT]
ID#              = 11344
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 0
Width %          = 70

[TEXT]
ID#              = 0
Name             = Failure:
Font ID          = 0
Width %          = 30

[EDIT]
ID#              = 11345
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 0
Width %          = 70

[GROU]
ID#              = 0
Name             = Storyline
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Pregame:
Font ID          = 0
Width %          = 100

[PBTN]
ID#              = 11346
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 85

[PBTN]
ID#              = 11347
Font ID          = 0
Value            = 0
Text             =  
Width %          = 15

[TEXT]
ID#              = 0
Name             = Picture Captons:
Font ID          = 0
Width %          = 100

[PBTN]
ID#              = 11348
Font ID          = 0
Value            = 0
Text             = No Tag
Width %          = 85

[PBTN]
ID#              = 11349
Font ID          = 0
Value            = 0
Text             =  
Width %          = 15

// -------------------------------------------------------------------

[COLUMN]
Width Pixels     = 200


[GROU]
ID#              = 0
Name             = Buffer Zones
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Top:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11366
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 30

[TEXT]
ID#              = 0
Name             = Left:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11367
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 30

[TEXT]
ID#              = 0
Name             = Right:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11368
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 30

[TEXT]
ID#              = 0
Name             = Bottom:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11369
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 30

[GROU]
ID#              = 0
Name             = Reverb Properties
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Environment:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 11371
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Volume:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11372
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 50

[TEXT]
ID#              = 0
Name             = Decay Time:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11373
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 50

[TEXT]
ID#              = 0
Name             = Dampening:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11374
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 50

[GROU]
ID#              = 0
Name             = Fog
Font ID          = 0
Rows Covered     = 1

[TEXT]
ID#              = 0
Name             = Fog Color:
Font ID          = 0
Width %          = 50

[EDIT]
ID#              = 11378
Text             = 0
Font ID          = 0
Max Characters   = 12
Type             = 5
Width %          = 30

[PBTN]
ID#              = 11379
Font ID          = 0
Value            = 0
Text             =  
Width %          = 20

[END OF FILE]

