[YAAF CIN FILE GENERATOR]

[VIEW RESOURCE]
ID#              = 1021
Name             = Res 1

[DIALOG]
ID#              = 12100
Name             = Scenery Window
Menu ID#         = 0
Width Pixels     = 280

[TEXT]
ID#              = 0
Name             = Recoloring:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12101
Font ID          = 1
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12102
Font ID          = 1
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Projectile:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12103
Font ID          = 1
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12104
Font ID          = 1
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Object Tag:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12105
Font ID          = 1
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12106
Font ID          = 1
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Model Permutation Delta
Font ID          = 0
Width %          = 70

[EDIT]
ID#              = 12107
Text             = 0
Font ID          = 1
Max Characters   = 12
Type             = 3
Width %          = 30

// --------------------------
[GROU]
ID#              = 0
Name             = Projectile Groups
Font ID          = 0
Rows Covered     = 2

[TEXT]
ID#              = 0
Name             = Impact:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12108
Font ID          = 1
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12109
Font ID          = 1
Value            = 0
Text             =
Width %          = 10

[TEXT]
ID#              = 0
Name             = Detonation:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12110
Font ID          = 1
Value            = 0
Text             = No Tag
Width %          = 60

[PBTN]
ID#              = 12111
Font ID          = 1
Value            = 0
Text             =
Width %          = 10

// --------------------------
[GROU]
ID#              = 0
Name             = Skelmodels
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Undamaged:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12001
Font ID          = 1
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12002
Font ID          = 1
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Animation:
Font ID          = 0
Width %          = 30

[POPM]
ID#              = 12112
Font ID          = 1
Width %          = 70

[TEXT]
ID#              = 0
Name             = Ruined:
Font ID          = 0
Width %          = 30

[PBTN]
ID#              = 12003
Font ID          = 1
Value            = 0
Text             = No Tag
Width %          = 62

[PBTN]
ID#              = 12004
Font ID          = 1
Value            = 0
Text             =
Width %          = 8

[TEXT]
ID#              = 0
Name             = Animation:
Font ID          = 0
Width %          = 30

[POPM]
ID#              = 12114
Font ID          = 1
Width %          = 70

// ---------------------------------------------------------------------

[COLUMN]
Width Pixels     = 240

[GROU]
ID#              = 0
Name             = Netgame
Font ID          = 0
Rows Covered     = 3

[CHKB]
ID#              = 12116
Font ID          = 1
Value            = 0
Name             = Is Netgame Flag
Width %          = 100

[TEXT]
ID#              = 0
Name             = Scoring Type:
Font ID          = 1
Width %          = 40

[POPM]
ID#              = 12117
Font ID          = 1
Width %          = 60

[TEXT]
ID#              = 0
Name             = Flag Number:
Font ID          = 1
Width %          = 75

[EDIT]
ID#              = 12118
Text             = 0
Font ID          = 1
Max Characters   = 12
Type             = 3
Width %          = 25

// --------------------------
[GROU]
ID#              = 0
Name             = Scenery Flags
Font ID          = 0
Rows Covered     = 12

[CHKB]
ID#              = 12000
Font ID          = 1
Value            = 0
Text             = Use 3D Model
Width %          = 100

[CHKB]
ID#              = 12119
Font ID          = 1
Value            = 0
Name             = Is Solid
Width %          = 100

[CHKB]
ID#              = 12120
Font ID          = 1
Value            = 0
Name             = Has Random Facing
Width %          = 100

[CHKB]
ID#              = 12121
Font ID          = 1
Value            = 0
Name             = Is Large Object
Width %          = 100

[CHKB]
ID#              = 12122
Font ID          = 1
Value            = 0
Name             = Respects Monster Visibility
Width %          = 100

[CHKB]
ID#              = 12123
Font ID          = 1
Value            = 0
Name             = Adjusts Monster Permutation
Width %          = 100

[CHKB]
ID#              = 12124
Font ID          = 1
Value            = 0
Name             = Animates
Width %          = 100

[CHKB]
ID#              = 12125
Font ID          = 1
Value            = 0
Name             = Marks Terrain Impassable
Width %          = 100

[CHKB]
ID#              = 12126
Font ID          = 1
Value            = 0
Name             = Affects Model Animation Rate
Width %          = 100

[CHKB]
ID#              = 12127
Font ID          = 1
Value            = 0
Name             = Destruction Starts Model Animation
Width %          = 100

[CHKB]
ID#              = 12008
Font ID          = 1
Value            = 0
Text             = Apply Tree Physics When Undamaged
Width %          = 100

[CHKB]
ID#              = 12009
Font ID          = 1
Value            = 0
Text             = Apply Tree Physics When Ruined
Width %          = 100

[CHKB]
ID#              = 12128
Font ID          = 1
Value            = 0
Name             = Can Be Activated
Width %          = 100

[CHKB]
ID#              = 12129
Font ID          = 1
Value            = 0
Name             = Can Be Deactivated
Width %          = 100

[CHKB]
ID#              = 12130
Font ID          = 1
Value            = 0
Name             = Initially Activated
Width %          = 100


[END OF FILE]

