[YAAF CIN FILE GENERATOR]

[VIEW RESOURCE]
ID#              = 2010
Name             = Res 1

[DIALOG]
ID#              = 21000
Name             = Damage Dialog
Menu ID#         = 0
Width Pixels     = 320

[GROU]
ID#              = 0
Name             = Idle Sequences
Font ID          = 0
Rows Covered     = 4

[TEXT]
ID#              = 0
Name             = Primary:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21001
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Trans. to Secondary:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21002
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Secondary:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21003
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Trans. to Primary:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21004
Font ID          = 0
Width %          = 60

// ------------------------------------------------------------

[TEXT]
ID#              = 0
Name             = Moving:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21004
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Running:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21005
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Pausing for Obstacle:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21006
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Turning:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21007
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Blocking:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21008
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Flinching:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21009
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Holding for Attack:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21010
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Ammunition Icon:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21011
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Picking Up Object:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21012
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Taunting:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21013
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Celebration:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21014
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Gliding:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21015
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Placeholder:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21016
Font ID          = 0
Width %          = 60

[TEXT]
ID#              = 0
Name             = Head Shots:
Font ID          = 0
Width %          = 40

[POPM]
ID#              = 21017
Font ID          = 0
Width %          = 60


[END OF FILE]

