| Doing these maps has made me think alot about war, and all its horror. Since starting WWI in February, I have read many, many books on the subject and have no greater opinion of it. I understand it. I understand WHY we do it, and why it is needed at times. I still get teary though, when I think in depth about how real it really is, all over the world, right this instant. Let us hope that the human spirit's need to express this brutality can someday be limited to our computer screens. Repsect diversity. Have FUN. - Santa's Head #CP#Z I (Santa's Head) created the WWII unit design, scenery, prescreens, maps, meshes, artifacts, charts, and a few other things that aren't easily categorized *smile*. But a work of this scale is never completed alone. I'd like to take a moment to thank the many many people who, without their tireless hours of testing, documenting, downloading, retesting (and crashing) this project would never have been completed. First and foremost, it is important to recognize Conner, who has been there every step of the way, with more support than I thought humanly possible. I may have made it pretty, but without his constant feedback this would be a much different beast. He should also be credited with saying "Stop making stuff! lets release this thing!" *grin* He did the same thing for WWII:Recon, so if you see him, give a respectful "Thank you." He also did the screen shots and put the movies together, managed the progress of the webpage and documentation, and kept it all together. Next comes the rest of the #CP# gang. Wow, I never knew a group of distant friends like this could exist and be so close. It's been almost two years since the first game I played of Myth. I never knew how it would change my life for the better. Thanks guys, for everything. I've got a big piece of ya's in my heart. ("You guys suck!") Non #CP# testers included Attaboy Skip, Burnout, Case, CodeToad, Cozmo and the 37 crew, Dark Angel, El Bastard, Faded, Freewill, Gothmog, Keyzer Soze, KUS, Mara, Moonshade, Neurotic, Noctavis, Odin, Panamon, PoohBear, Ragnarok, rhino, RZA, Saxum, Sibrax, SidtheGr8, Silencer, Spond!Max, Spy6, Lan, Sven, and Tox. Extra Special thanks to Drunk Bob, for technical 'guesses' on various and odd bugs found while testing the solo version of this project. Thanks DB! Soulsbane and Conner redid/rescripted the broken solo levels and made them work (no small task indeed!). While getting the WWII Units onto the map is easy, making it all work and be balanced for every map is not. Infininight put the web page together, and I think it's a wonderful piece of work! The sizable and very detailed documentation was completed by Supercobra, Cunbelin, BloodRain, ActiveX, and was overseen and edited by EyeSore. Alienate graciously crashed most consitantly *grin*, and so provided a very necessary Quality Assurance aspect that cannot be ignored. So many individuals have offered ideas that became essential aspects of this plugin, but for the life of me I can't remember all of them, so this paragraph is dedicated to The Unknown Suggestor. The most imporant part of this work are the players. It is good to be able to make something that brings so many diverse people together, and many of those people had a direct influence on this work. Thanks guys! And last but certainly not least, thank you Bungie, for constantly pushing our expectations of the computer gaming industry! I'm sure Oni and Halo will be no exception. Releasing the Myth editing tools has brought a richness to this game that would otherwise be sorely missed. Cheers! Use of the unit plugin for building your own maps is limited in the following manner: No items from the WWII Unit Plugin are to be extracted and included in your map plugin. No items from the WWII Unit Plugin are to modified and included with your map plugin. The WWII Unit Plugin should be used 'as is'. The map forums and users manual will give you a bit of help using these resources. Your use of the WWII Unit Plugin is limited only to the above stipulations and your own imagination. That is... you may make new maps for Soldiers and Tanks to run around on, but don't alter the units themselves. The reason for these restrictions is to keep a standard user experience. A unit should behave in a consistent manner on any map that uses the WWII Unit Plugin. To use and play with the WWII Unit Plugin, you agree to the above conditions. If you disagree with the above conditions, you must delete all items concerning the WWII Unit Plugin immediately. Side note: I personally believe that many fantastic map designs and specific scenerios can be created for the World War II universe and fully support its continuing development. The Titans map itself is a 'generic' map and very specific ones, better ones, are yours for the making; beach landings... hilltop fortresses... any major battle in history can be recreated. Be creative and push the envelope! - Santa's Head #CP#Z Copyright WWII: Titans original sprites, maps, artwork, sounds, scripting and other materials copyright 1999 Craig Goodman. Manual and readme file copyright 1999 Clan Plaid. Copyright 1998 in whole or in part Bungie Software Products Corporation, created with Bungie's Fear and Loathing by Craig Goodman, aka Santa's Head at <SantasHead@yahoo.com>.

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