The Maps:

Gimble in the Wabe 
See special limitiation #2 below. No other changes from the original Myth2 varient.

Gyre in the Wabe
See special limitiation #2 below. No other changes from the original Myth2 varient.

Grind in the Wabe
Six team Slugfest that incorporates Ghasts as well as Thrall. Auto Kick-off on Steal the 
Bacon. Heroic difficulty adds a free Journeyman and Legendary adds two.

Gaver in the Wabe
Basic Dark flavored six start FFA. Heoric and Legendary each add a free Fetch. 

Gorge in the Wabe  
Basic Light flavored six start FFA. Heroic and Legendary each add a free Wight.

Special limitations:

1.  Myth TFL is unable to support media (water) at different mesh heights.  Thus the mud at the center of the map has no depth and offsets the "yellow unit desitination circles" slightly 
when you click there. Otherwise, game play is not effected as the mud still extinguishes
Dwarf cocktails and mouse clicking in that area is accurate.

2. Myth TFL has a greater propensity for Out of Sync errors. In order to reduce these types of 
errors, some of the army sizes were slightly reduced from the original M2 version of Dead of
Winter.



Credits:

Original Mesh -  Bungie Software
Mesh Conversion -  ChrisP
Unit Conversion -  Losk
Special Projectiles - Losk
Tag Editing -  Losk 
Unit Selections -  ChrisP
New Pregames -  ChrisP
Beta Testing - µDog, SJ and the Alkema

Please include this readme when distributing this plug-in.  Myth is a trademark of Bungie Corporation. Fear and Loathing are also Bungie trademarks and they were used in part to make this plugin.
